Asset production

Make and organize artwork in Studio.

Generate illustrations, compare edits and organize the results in folders. Export game materials, sprites, models and sound.

Studio image library

Sample workspace
Inspect the Trajectors Studio screen Full size ↗
Trajectors Studio desktop library displaying a collection of sample images and material maps.
Studio keeps generated artwork and material maps in a browsable local library.
Inspect the exported material

Violet stone

Generated in Studio · Seed 41 · 512 × 512 px

Material map
Lit preview of the violet stone material
Normal map of the stone ridges
Grayscale height map of the stone bands
Download the Godot material pack ↓

How the work moves

  1. Start with a prompt or an image

    Download the model for the job, then generate an illustration or edit a source image with an instruction. The queue shows progress for each job.

  2. Check the finish

    Lift shadows, reduce noise or turn on local AI detail restoration after an upscale. Drag the comparison slider across the original and the result before saving.

  3. Export the assets

    Build textures and six-map materials, shaders, particles, sprite sheets, meshes, 2D or rigid 3D animations and sound effects. Take the Godot 4 bundle or standard files such as PNG, glTF and WAV.